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d15de6f264bc3659310c19bc402a432e2ea896e3
godot/servers/rendering/renderer_rd/shaders/environment
History
Stuart Carnie 2d0165574d Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
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gi.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
SCsub
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sdfgi_debug_probes.glsl
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sdfgi_debug.glsl
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sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
sky.glsl
Add fixed fog to the sky in the Compatibility renderer
2024-08-17 23:33:26 -07:00
volumetric_fog_process.glsl
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
volumetric_fog.glsl
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
voxel_gi_debug.glsl
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voxel_gi_sdf.glsl
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voxel_gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
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