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d18eba4d18d8dbe761d91efa2d7f4bea42b2104a
godot/scene
History
Yuri Roubinsky f4eef287f9 Adds Metallic to spatial light input of visual shaders
2020-10-10 16:55:36 +03:00
..
2d
Remove area or body from map before emitting signals.
2020-10-02 17:03:09 +01:00
3d
Implement GPU Particle Collisions
2020-10-09 13:25:47 -03:00
animation
Added a more helpful error message when there is no current animation for the animation player
2020-10-06 01:21:23 -04:00
audio
Add override keywords.
2020-07-10 13:56:54 +01:00
debugger
Fix resource preview in remote inspector
2020-05-23 11:52:02 +02:00
gui
Updated getters and setters names for toplevel
2020-10-02 19:09:01 -04:00
main
Fix Popup crash in single window mode
2020-10-09 11:20:38 +02:00
resources
Adds Metallic to spatial light input of visual shaders
2020-10-10 16:55:36 +03:00
register_scene_types.cpp
Implement GPU Particle Collisions
2020-10-09 13:25:47 -03:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
scene_string_names.h
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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