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d1f2a35d76a2c24ffe4e59decbda192607baa7cf
godot/modules/fbx
History
Aaron Franke 8350919575 GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide
2025-06-10 02:44:56 -07:00
..
doc_classes
Rename FBX2glTF binary path setting back to 4.2 name
2024-05-30 23:42:11 +02:00
editor
Add GLOBAL_GET cached macros.
2025-04-30 15:08:50 +01:00
extensions
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00
config.py
…
fbx_document.cpp
GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide
2025-06-10 02:44:56 -07:00
fbx_document.h
GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide
2025-06-10 02:44:56 -07:00
fbx_state.cpp
…
fbx_state.h
Core: Convert Pair/KeyValue to constexpr
2025-05-15 10:37:41 -05:00
register_types.cpp
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00
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