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d3298fe73820299d51fa4a7dc0f7d495e303003f
godot
/
core
/
input
T
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Clay John
f83a27353f
Merge pull request
#98318
from alexkar598/mouse_emulation
...
Fix mouse emulation always sending events to the main window
2024-10-24 20:37:55 -07:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL 2 community repo
2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt
Fix gamepad triggers not working on web exports
2024-08-14 16:13:16 -03:00
input_builders.py
Style: Add
WARNING:
as new comment admonition
2024-09-25 09:44:42 -05:00
input_enums.h
Fix mouse-button-mask on button release in unit test
2023-02-08 01:17:40 +01:00
input_event.cpp
Fix InputEvent device id clash
2024-10-20 21:56:41 +02:00
input_event.h
Fix InputEvent device id clash
2024-10-20 21:56:41 +02:00
input_map.compat.inc
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input_map.cpp
Merge pull request
#97707
from Sauermann/fix-input-device-clash
2024-10-21 16:39:10 -05:00
input_map.h
Merge pull request
#97707
from Sauermann/fix-input-device-clash
2024-10-21 16:39:10 -05:00
input.compat.inc
Implement
amplitude
to Input.vibrate_handheld
2024-05-02 19:09:42 +03:00
input.cpp
Fixes window_id being erased when emulating mouse events from touch events
2024-10-18 15:37:39 -04:00
input.h
Memory cleanup and optimizations
2024-08-16 09:27:41 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shortcut.cpp
…
shortcut.h
…