Files
godot/scene
PouleyKetchoupp fdd99d4a7c Properly remove joint when a physical bone is removed from the scene
It was triggering a warning in bullet followed with a crash in some cases.
WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.
     At: modules/bullet/rigid_body_bullet.cpp:465
2019-12-01 18:30:59 +01:00
..
2019-06-26 15:08:25 +02:00
2019-10-23 02:51:32 +01:00
2019-10-23 02:51:32 +01:00