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d6998995b54fd4fed83eef9db3bbb45fa60565db
godot/scene
History
Juan Linietsky 04af74596d -fix shader param names broken issue on code completion
-fix z order issue in new 2D engine
2015-01-14 09:05:33 -03:00
..
2d
-Add support for one-way collision in 2D (only works for kinematic body so far)
2015-01-13 21:19:11 -03:00
3d
-begin work on unidirectional collision detection
2015-01-13 10:49:26 -03:00
animation
-fixed NODE_OUT error in animtreeplayer #1078
2015-01-02 12:52:51 -03:00
audio
-refresh play options in property when setting samplelibrary (#1016)
2015-01-02 14:32:05 -03:00
gui
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 17:16:56 +08:00
io
Bug Fixes
2014-11-02 11:31:01 -03:00
main
Add Stop pause mode implementation
2014-12-28 00:29:12 +08:00
resources
-fix shader param names broken issue on code completion
2015-01-14 09:05:33 -03:00
register_scene_types.cpp
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
register_scene_types.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scene_string_names.cpp
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
scene_string_names.h
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
SCsub
Build System Changes
2014-10-07 01:31:49 -03:00
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