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d6d0df4ba6cb7bc33ce9842a309e41fd3ac2289e
godot/scene
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RaXaR d6d0df4ba6 Added get_popup() method to ColorPickerButton. This allows to check if the picker is open or not using Popup signals.
Ammend: Added docs for the method.
2017-12-01 23:18:01 +02:00
..
2d
Merge pull request #13216 from hoelzl/pr-fix-tile-origin-center
2017-12-01 11:46:34 +07:00
3d
Ported 'Exclude Parent' from Raycast2D to Raycast
2017-11-30 20:01:19 +01:00
animation
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
audio
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
gui
Added get_popup() method to ColorPickerButton. This allows to check if the picker is open or not using Popup signals.
2017-12-01 23:18:01 +02:00
main
Fixed crash on duplicate instanced nodes (#13432)
2017-12-01 17:57:47 +07:00
resources
Switch to textureLod for parallax offset, avoids errors on UWP.
2017-11-27 17:47:33 -03:00
register_scene_types.cpp
Remove get_default_video_mode definition on OSX/iOS
2017-11-09 23:36:08 +01:00
register_scene_types.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_string_names.cpp
Unify degree members and properties
2017-11-10 12:52:07 +01:00
scene_string_names.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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