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d7a5f9d67ced062ac466a61e30929b1e9cfa67c9
godot
/
scene
T
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Rémi Verschelde
d7a5f9d67c
Merge pull request
#92164
from DarioSamo/force_update_skeleton
...
Replace List with LocalVector on Skeleton3D's bone transform update.
2024-05-21 11:22:59 +02:00
..
2d
Merge pull request
#91936
from jsjtxietian/body-connect
2024-05-15 12:09:50 +02:00
3d
Replace List with LocalVector on Skeleton3D's bone transform update.
2024-05-20 11:58:36 -03:00
animation
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
audio
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
debugger
Reduce and prevent unnecessary random-access to
List
2024-05-04 16:08:55 +02:00
gui
Fix CheckBox and CheckButton not using max_icon_width
2024-05-20 10:40:21 +02:00
main
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
resources
Prevent add shader uniform doc when DocTool is not inited
2024-05-20 12:26:26 +08:00
theme
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
property_list_helper.cpp
Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
2024-05-10 10:46:04 +02:00
property_list_helper.h
Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
2024-05-10 10:46:04 +02:00
property_utils.cpp
Fix inherited scenes produce errors in editor when "editable_children" is true
2024-03-10 07:37:47 +08:00
property_utils.h
…
register_scene_types.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
register_scene_types.h
…
scene_string_names.cpp
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
scene_string_names.h
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
SCsub
…