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d82d9c30fd1a42e232d79e27a537dcd8d201dffe
godot/servers/rendering/storage
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clayjohn 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
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camera_attributes_storage.cpp
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camera_attributes_storage.h
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compositor_storage.cpp
Change RID_Owner::get_owned_list.
2025-04-21 01:04:27 +08:00
compositor_storage.h
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environment_storage.cpp
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environment_storage.h
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light_storage.h
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material_storage.h
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mesh_storage.cpp
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mesh_storage.h
Add Meshes to the Video RAM Profiler
2025-04-23 18:26:56 -04:00
particles_storage.h
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
render_data.cpp
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render_data.h
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render_scene_buffers.cpp
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render_scene_buffers.h
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render_scene_data.cpp
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render_scene_data.h
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SCsub
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texture_storage.h
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utilities.cpp
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utilities.h
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-08 21:39:12 -07:00
variant_converters.h
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