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d96166370725b81527d1783f58d5cd7686608a28
godot/scene
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Rémi Verschelde e2b66cacf7 Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
..
2d
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
3d
Merge pull request #36640 from reduz/resource-loader-refactor
2020-02-28 17:21:16 +01:00
animation
Signals: Manually port most of remaining connect_compat uses
2020-02-28 14:24:09 +01:00
audio
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
debugger
Fix debugger crash inspecting freed object.
2020-02-25 15:00:52 +01:00
gui
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
2020-03-01 23:00:42 +01:00
main
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
2020-03-01 23:00:42 +01:00
resources
Properly handle EOF when parsing text resource
2020-02-28 17:45:33 -03:00
register_scene_types.cpp
Renamed NavigationPolygonInstance to NavigationRegion2D
2020-02-28 08:28:53 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Signals: Port more uses of connect_compat
2020-02-28 14:24:09 +01:00
scene_string_names.h
Signals: Port more uses of connect_compat
2020-02-28 14:24:09 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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