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d96ba6edbe4bf0378d6b5399c2fb545eeec79a09
godot/drivers/vulkan
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Antonio Caggiano d8c3bc0e65 Fix acceleration structure barriers
Extract pipeline stage flags patching to a separate helper function and
remove all VK_PIPELINE_STAGE_*_SHADER_BIT flags.
2026-04-15 13:53:36 +02:00
..
godot_vulkan.h
Remove unused includes in drivers with clangd-tidy
2026-03-14 22:38:02 +01:00
rendering_context_driver_vulkan.cpp
Remove unused includes in drivers with clangd-tidy
2026-03-14 22:38:02 +01:00
rendering_context_driver_vulkan.h
Merge pull request #102987 from ArchercatNEO/wayland-hdr
2026-03-16 11:32:54 -05:00
rendering_device_driver_vulkan.cpp
Fix acceleration structure barriers
2026-04-15 13:53:36 +02:00
rendering_device_driver_vulkan.h
raytracing: Fix shader binding table record alignment
2026-04-13 23:24:17 +02:00
rendering_shader_container_vulkan.cpp
Style: Enforce #include validation hook
2026-03-18 10:41:59 +01:00
rendering_shader_container_vulkan.h
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
SCsub
Vulkan: Update VMA to 3.3.0
2026-02-04 11:22:17 +01:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
Merge pull request #116220 from dsnopek/foveated-rendering-vulkan-subsampled-image
2026-03-23 22:34:11 +01:00
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