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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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da339f8ffcf4c33bb44129d718c0adde910e391d
godot/scene
History
Aaron Franke 136dd887ad Preserve original name in shader params cache
2021-08-05 18:31:08 -05:00
..
2d
Fix get_used_rect() calculation
2021-08-05 20:40:21 +02:00
3d
Fix inverted condition in CharacterBody2D/3D set_max_slides
2021-08-03 19:24:46 -07:00
animation
Add null check to Tween.bind_node()
2021-08-02 14:15:40 +02:00
audio
Optimize StringName usage
2021-07-18 21:20:02 -03:00
debugger
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
gui
Shortcut: Rename shortcut property to event
2021-08-05 13:48:43 +02:00
main
Merge pull request #51006 from foxydevloper/drag-drop-naming
2021-08-03 09:38:03 +02:00
resources
Preserve original name in shader params cache
2021-08-05 18:31:08 -05:00
register_scene_types.cpp
Refactor layer property editor grid
2021-07-30 11:19:50 -07:00
register_scene_types.h
…
scene_string_names.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
scene_string_names.h
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
SCsub
…
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