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da593d0c16bfadabf3586433ebcec80930fcec08
godot
/
servers
/
rendering
/
renderer_rd
/
forward_mobile
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clayjohn
f61ee7bdf6
Use half float precision buffer for 3D when HDR2D is enabled
...
This is necessary for Environment effects like Glow to work correctly.
2025-10-21 13:44:46 -07:00
..
render_forward_mobile.cpp
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
render_forward_mobile.h
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
scene_shader_forward_mobile.cpp
Fix scene shader crash due to rename of view matrix and inverse view matrix
2025-10-07 13:36:23 -07:00
scene_shader_forward_mobile.h
Use correct shadow material in some cases in Mobile
2025-10-14 13:44:09 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00