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godot/tests/core/math
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Aaron Franke 7ee273723d Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal
2023-12-06 13:12:05 -06:00
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test_aabb.h
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test_astar.h
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test_basis.h
Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal
2023-12-06 13:12:05 -06:00
test_color.h
Revert "Add API for HSL conversion"
2023-05-10 17:45:56 -03:00
test_expression.h
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test_geometry_2d.h
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test_geometry_3d.h
Simplify Geometry3D tests
2023-09-25 01:54:22 -05:00
test_math_funcs.h
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
test_plane.h
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test_quaternion.h
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test_random_number_generator.h
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test_rect2.h
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test_rect2i.h
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test_transform_2d.h
Add is_conformal method to Basis and Transform2D
2023-09-13 17:20:30 -05:00
test_transform_3d.h
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test_vector2.h
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test_vector2i.h
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test_vector3.h
Added component-wise min and max functions for vectors
2023-02-11 15:03:11 -05:00
test_vector3i.h
Added component-wise min and max functions for vectors
2023-02-11 15:03:11 -05:00
test_vector4.h
Added component-wise min and max functions for vectors
2023-02-11 15:03:11 -05:00
test_vector4i.h
Added component-wise min and max functions for vectors
2023-02-11 15:03:11 -05:00
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