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godot/editor/run
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Rémi Verschelde c5e643380d Merge pull request #113387 from m4gr3d/fix_run_scene_shortcut
[XR] Update the shortcuts to play current / specific scene based on the last selected XR run mode option
2025-12-03 14:58:13 +01:00
..
editor_run_bar.cpp
Update the shortcuts for 'run the current scene' and 'run specific scene' so they trigger the last selected XR mode option
2025-12-01 00:25:30 -08:00
editor_run_bar.h
Update the shortcuts for 'run the current scene' and 'run specific scene' so they trigger the last selected XR mode option
2025-12-01 00:25:30 -08:00
editor_run_native.cpp
Refactor debugging on a device with DAP - now possible with all device types
2025-11-11 22:54:01 +01:00
editor_run_native.h
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editor_run.cpp
Fix verbose running message
2025-10-24 23:18:55 +02:00
editor_run.h
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embedded_process.cpp
EmbeddedProcess: Fix invalid deferred call
2025-12-01 18:22:19 +01:00
embedded_process.h
Remove #include "scene/main/timer.h" from control.h
2025-10-05 14:41:06 +09:00
game_view_plugin.cpp
Merge pull request #113300 from LanzaSchneider/fix-focus-grab-warning-macos
2025-12-01 11:49:58 +01:00
game_view_plugin.h
[Editor] Disable embedded mode, if --headless is in the main instance argument list.
2025-11-28 10:48:43 +02:00
run_instances_dialog.cpp
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run_instances_dialog.h
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