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db077a4fec053d4f3d65dcd6b45dec95dbab5c2b
godot
/
servers
/
rendering
/
renderer_rd
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forward_clustered
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Skyth
f6298405f3
Fix radiance/reflection fallback texture types.
2025-12-03 16:15:56 +03:00
..
render_forward_clustered.cpp
Fix radiance/reflection fallback texture types.
2025-12-03 16:15:56 +03:00
render_forward_clustered.h
Add Persistent Buffers
2025-10-24 08:16:19 +11:00
scene_shader_forward_clustered.cpp
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
scene_shader_forward_clustered.h
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00