This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
db17acbed12ce93883cb6b00a3c5ee97b164efea
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
environment
History
Rémi Verschelde
51ff4d0458
Merge pull request
#113334
from Image-unavailable/voxelgi-reflection-fix
...
Fix VoxelGI glossy reflection artifacts
2026-01-01 16:46:05 +01:00
..
gi.glsl
Use stricter alpha check during VoxelGI cone-tracing to prevent reflection artifacts
2025-11-29 17:47:07 +01:00
SCsub
…
sdfgi_debug_probes.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
…
sdfgi_integrate.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
sdfgi_preprocess.glsl
…
sky.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
volumetric_fog_process.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
volumetric_fog.glsl
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
voxel_gi_debug.glsl
Style: Enable clang-format's
InsertBraces
config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Fix light range in voxel GI
2025-05-21 06:49:35 -04:00