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godot/servers/rendering/renderer_rd/environment
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Rémi Verschelde 0ce92073ae Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 1s, and paves the way for more decoupling in
rendering code.
2026-02-25 20:17:27 +01:00
..
fog.cpp
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
2026-02-25 20:17:27 +01:00
fog.h
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
2026-02-25 20:17:27 +01:00
gi.cpp
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
gi.h
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
2026-02-25 19:43:03 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sky.cpp
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
2026-02-25 20:17:27 +01:00
sky.h
Move RS::ShaderNativeSourceCode to RenderingServerTypes to reduce dependencies on RS
2026-02-25 20:17:27 +01:00
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