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dc3b47f3abbeb271ca16ce54f2c965099d4ae492
godot/scene
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Juan Linietsky dc3b47f3ab Vulkan/RD rasterizer now does clean exit.
2020-02-11 11:58:16 +01:00
..
2d
Add static Vulkan loader.
2020-02-11 11:57:11 +01:00
3d
Changes to material required to add custom shaders in RD renderer
2020-02-11 11:53:28 +01:00
animation
Refactored RID/RID_Owner to always use O(1) allocation.
2020-02-11 11:53:26 +01:00
audio
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
debugger
Remove duplicate ERR_PRINT macro.
2020-02-05 11:13:24 +01:00
gui
Bugfixes and ability to better specify filter and repeat modes everywhere.
2020-02-11 11:53:28 +01:00
main
Vulkan/RD rasterizer now does clean exit.
2020-02-11 11:58:16 +01:00
resources
Changes to material required to add custom shaders in RD renderer
2020-02-11 11:53:28 +01:00
register_scene_types.cpp
Basic 2D engine is more or less working, needs more work for editor to be usable.
2020-02-11 11:53:27 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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