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dc4b8f8487f0fd3763fc7bfbeffee7bb69ea16be
godot/core/multiplayer
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Fabio Alessandrelli 74b46bb220 [Net] Fix spawn/despawn custom callable argument.
Was always reporting it to be a spawn, even for despawns.
2021-10-12 14:18:16 +02:00
..
multiplayer_api.cpp
Multiplayer networking renames/simplification
2021-09-08 12:05:54 +02:00
multiplayer_api.h
Multiplayer networking renames/simplification
2021-09-08 12:05:54 +02:00
multiplayer_peer.cpp
[Net] MultiplayerPeer cleanup, defaults.
2021-09-24 18:40:39 +02:00
multiplayer_peer.h
[Net] MultiplayerPeer cleanup, defaults.
2021-09-24 18:40:39 +02:00
multiplayer_replicator.cpp
[Net] Fix spawn/despawn custom callable argument.
2021-10-12 14:18:16 +02:00
multiplayer_replicator.h
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
multiplayer.h
[Net] Rename RPCConfig.sync to call_local.
2021-10-08 12:39:09 +02:00
rpc_manager.cpp
[Net] Rename RPCConfig.sync to call_local.
2021-10-08 12:39:09 +02:00
rpc_manager.h
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
SCsub
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
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