Files
godot/scene/2d
PouleyKetchoupp 940f3fde5c Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.

Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step

Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
..
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-10-21 15:18:52 +02:00
2021-10-21 15:18:52 +02:00
2021-12-01 15:23:27 +00:00
2021-08-13 00:27:38 -05:00
2021-08-09 17:43:48 -05:00
2021-05-23 21:38:27 +02:00