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ddb01528eaaf791d3531e773f2abc3af38fb7e99
godot
/
modules
/
jolt_physics
/
spaces
History
Rémi Verschelde
5a8b7188af
Merge pull request
#101044
from mihe/jolt/revert-100533
...
Revert "Stop reporting contacts for sleeping bodies when using Jolt Physics"
2025-01-03 00:50:13 +01:00
..
jolt_body_accessor_3d.cpp
…
jolt_body_accessor_3d.h
…
jolt_broad_phase_layer.h
…
jolt_contact_listener_3d.cpp
Merge pull request
#101044
from mihe/jolt/revert-100533
2025-01-03 00:50:13 +01:00
jolt_contact_listener_3d.h
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
jolt_job_system.cpp
…
jolt_job_system.h
…
jolt_layers.cpp
…
jolt_layers.h
…
jolt_motion_filter_3d.cpp
…
jolt_motion_filter_3d.h
…
jolt_physics_direct_space_state_3d.cpp
…
jolt_physics_direct_space_state_3d.h
…
jolt_query_collectors.h
…
jolt_query_filter_3d.cpp
…
jolt_query_filter_3d.h
…
jolt_space_3d.cpp
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
jolt_space_3d.h
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
jolt_temp_allocator.cpp
…
jolt_temp_allocator.h
…