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godot/platform/android/java/lib
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Anish Mishra 28d1dccf63 Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
..
aidl/com/android/vending/licensing
Complete the implementation of the GodotPayment plugin.
2020-03-17 17:43:09 -07:00
patches
Split the Android platform java logic into an Android library module (lib) and an application module (app).
2019-09-04 16:20:22 -07:00
res
Android: Add Snackbar UI component
2025-02-08 22:09:46 +05:30
src
Android: Fix export and runtime logic to check if using Vulkan
2025-02-23 12:28:59 +01:00
srcTest/java/org/godotengine/godot/utils
Extract parsing command line file to a separate class + add unit tests
2024-04-04 10:18:57 +01:00
AndroidManifest.xml
Update Android dependencies for the project
2024-01-18 10:35:32 -08:00
build.gradle
Update the production build argument for Android Studio debug builds
2024-10-30 21:15:31 -07:00
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