Files
godot/core/math
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
..
2021-01-01 20:19:21 +01:00
2021-01-01 20:19:21 +01:00
2021-01-01 20:19:21 +01:00
2021-01-26 13:04:22 -05:00
2021-01-01 20:19:21 +01:00
2021-04-09 16:11:02 +03:00
2021-01-01 20:19:21 +01:00
2021-01-01 20:19:21 +01:00
2021-04-23 21:45:23 +02:00
2021-01-01 20:19:21 +01:00
2021-01-01 20:19:21 +01:00
2021-01-01 20:19:21 +01:00
2021-03-29 13:57:34 -06:00
2021-01-01 20:19:21 +01:00
2021-01-01 20:19:21 +01:00
2021-02-16 05:07:33 -05:00
2021-01-01 20:19:21 +01:00