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de5583c82187176f1c7f94de0a245d6657075fda
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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clayjohn
e2a5d2bf46
Enable non-multiview advanced shader group whenever advanced shaders are requested
...
This is needed because xr_enabled does not guarantee that we won't use the non-multiview variants
2023-11-21 15:16:25 -07:00
..
render_forward_clustered.cpp
Fix potential double-close of draw command label
2023-11-20 18:59:06 +01:00
render_forward_clustered.h
Use default samplers in base uniform set when rendering to reflection probes
2023-11-07 17:46:05 +01:00
scene_shader_forward_clustered.cpp
Enable non-multiview advanced shader group whenever advanced shaders are requested
2023-11-21 15:16:25 -07:00
scene_shader_forward_clustered.h
Enhance checks and user experience around tangents.
2023-11-01 22:40:42 +01:00
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