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dee8f8db745e58caedbf49bbc13a2fdcc8fb1da4
godot/core/input
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Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
..
default_controller_mappings.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
input_event.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
input_map.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
input_map.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
input.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
input.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
SCsub
Input: Drop obsolete versions of SDL gamecontrollerdb
2020-04-28 14:51:44 +02:00
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