Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
deffe6a3bee2bb15fbc7946711e073ab447e472a
godot/drivers/d3d12
T
History
bruvzg 1a2f9741cf [D3D12] Improve shader validation handling.
2024-02-13 11:27:48 +02:00
..
d3d12_godot_nir_bridge.h
…
d3d12ma.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_d3d12.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_d3d12.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device_driver_d3d12.cpp
[D3D12] Improve shader validation handling.
2024-02-13 11:27:48 +02:00
rendering_device_driver_d3d12.h
[D3D12] Improve shader validation handling.
2024-02-13 11:27:48 +02:00
SCsub
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-26 20:43:18 +02:00
Powered by Gitea Version: 1.26.1 Page: 1056ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API