Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
e15305721da0e4478b62efcda3e79f1c04e7a901
godot/scene
History
Max Hilbrunner e15305721d Merge pull request #18454 from KidRigger/working_timer
Allows setting the Timer wait_time in start method.
2018-05-07 09:37:11 +02:00
..
2d
Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
2018-05-04 16:46:32 -03:00
3d
Merge pull request #16359 from Noshyaar/convert
2018-05-03 21:24:03 +02:00
animation
Fix Coverity reports of uninitialized scalar variable
2018-04-19 15:20:45 +02:00
audio
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
2018-05-05 07:01:04 +02:00
main
Merge pull request #18454 from KidRigger/working_timer
2018-05-07 09:37:11 +02:00
resources
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
2018-05-05 07:01:04 +02:00
register_scene_types.cpp
WIP Polygon2D weight editing
2018-05-02 11:01:12 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Powered by Gitea Version: 1.24.5 Page: 5718ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API