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e18fb27d705b62bd7c0454d1f75fa2ce8eb46085
godot/drivers/gles3
History
Rémi Verschelde cd4e4c0fcc Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
..
effects
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Merge pull request #89094 from permelin/fix-particle-userdata-gles3
2024-03-08 13:09:30 +01:00
storage
Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
rasterizer_canvas_gles3.cpp
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
rasterizer_canvas_gles3.h
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
rasterizer_gles3.h
Fix Compatibility Rendering (GLES3) on old and low budget devices.
2024-02-22 00:24:08 +01:00
rasterizer_scene_gles3.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
rasterizer_scene_gles3.h
Enforce template syntax typename over class
2024-03-07 22:39:09 -06:00
SCsub
…
shader_gles3.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
shader_gles3.h
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00
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