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e1ae87cf3d82b44d33e7e8390e15eca04291c6b1
godot/scene
History
Hugo Locurcio e1ae87cf3d Allow more precise adjustments of orthogonal/frustum size in Camera3D
2022-08-03 23:51:08 +02:00
..
2d
Use global coordinates for particles by default
2022-08-02 23:25:02 +02:00
3d
Allow more precise adjustments of orthogonal/frustum size in Camera3D
2022-08-03 23:51:08 +02:00
animation
Fix AnimationNodeStateMachine::rename_node
2022-07-31 18:47:19 -03:00
audio
Implement BPM support
2022-07-23 07:31:17 +02:00
debugger
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
gui
Fix GraphNode slot list
2022-08-02 15:39:56 +02:00
main
move rpc and rpc_id implementations back to header
2022-08-02 18:35:29 -05:00
resources
Add space to ParticlesMaterial "Particle Flags" group name
2022-08-02 17:51:24 -05:00
property_utils.cpp
…
property_utils.h
…
register_scene_types.cpp
Don't replace RootMotionView with Node in a running project
2022-08-03 02:48:02 +02:00
register_scene_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
2022-07-26 09:31:12 +02:00
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