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e1c1bb03ea604f3ef15bcac0cd3aa330acb2f4a8
godot/platform/linuxbsd
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bruvzg 15a9f94346 Add macOS DisplayServer implementation.
Change global menu to use Callable, add support for check items and submenus.
2020-03-26 16:24:05 +01:00
..
export
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context_gl_x11.cpp
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context_gl_x11.h
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crash_handler_linuxbsd.cpp
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crash_handler_linuxbsd.h
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detect_prime_x11.cpp
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detect_prime_x11.h
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detect.py
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display_server_x11.cpp
Add macOS DisplayServer implementation.
2020-03-26 16:24:05 +01:00
display_server_x11.h
Add macOS DisplayServer implementation.
2020-03-26 16:24:05 +01:00
godot_linuxbsd.cpp
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joypad_linux.cpp
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
joypad_linux.h
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
key_mapping_x11.cpp
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key_mapping_x11.h
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logo.png
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os_linuxbsd.cpp
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
os_linuxbsd.h
Refactored input, goes all via windows now.
2020-03-26 15:49:39 +01:00
pck_embed.ld
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pck_embed.legacy.ld
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platform_config.h
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platform_linuxbsd_builders.py
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SCsub
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vulkan_context_x11.cpp
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00
vulkan_context_x11.h
Added a Window node, and made it the scene root.
2020-03-26 15:49:38 +01:00
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