Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
e283fdfb595d34af3832e95c614e2a57743af00a
godot/thirdparty/amd-fsr2/shaders
T
History
Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
..
ffx_common_types.h
…
ffx_core_cpu.h
…
ffx_core_glsl.h
…
ffx_core_gpu_common_half.h
…
ffx_core_gpu_common.h
…
ffx_core_hlsl.h
…
ffx_core_portability.h
…
ffx_core.h
…
ffx_fsr1.h
…
ffx_fsr2_accumulate_pass.glsl
…
ffx_fsr2_accumulate.h
…
ffx_fsr2_autogen_reactive_pass.glsl
…
ffx_fsr2_callbacks_glsl.h
…
ffx_fsr2_callbacks_hlsl.h
…
ffx_fsr2_common.h
…
ffx_fsr2_compute_luminance_pyramid_pass.glsl
…
ffx_fsr2_compute_luminance_pyramid.h
…
ffx_fsr2_depth_clip_pass.glsl
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
ffx_fsr2_depth_clip.h
…
ffx_fsr2_force16_begin.h
…
ffx_fsr2_force16_end.h
…
ffx_fsr2_lock_pass.glsl
…
ffx_fsr2_lock.h
…
ffx_fsr2_postprocess_lock_status.h
…
ffx_fsr2_rcas_pass.glsl
…
ffx_fsr2_rcas.h
…
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h
…
ffx_fsr2_reconstruct_previous_depth_pass.glsl
…
ffx_fsr2_reproject.h
…
ffx_fsr2_resources.h
…
ffx_fsr2_sample.h
…
ffx_fsr2_tcr_autogen_pass.glsl
…
ffx_fsr2_tcr_autogen.h
…
ffx_fsr2_upsample.h
…
ffx_spd.h
…
Powered by Gitea Version: 1.26.1 Page: 1081ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API