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e2b3d393f33d002cfed2d64d70eb3ed0dc01cbf1
godot
/
scene
T
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Rémi Verschelde
0e98dbb19c
Merge pull request
#60070
from Calinou/proceduralskymaterial-add-dithering
...
Add dithering to ProceduralSkyMaterial to combat banding
2022-04-29 20:28:11 +02:00
..
2d
Merge pull request
#59297
from fabriceci/fix-jitter-2D-slight-slope
2022-04-29 15:33:45 +02:00
3d
Merge pull request
#59297
from fabriceci/fix-jitter-2D-slight-slope
2022-04-29 15:33:45 +02:00
animation
Merge pull request
#60247
from ScottVMariotte/AnimationTree_atEndFix
2022-04-28 18:22:23 +02:00
audio
Use
switch
consistently in
_notification
(
scene
folder)
2022-02-15 18:44:55 +01:00
debugger
Remove VARIANT_ARG* macros
2022-03-09 18:39:13 +01:00
gui
fix lines ending in comments causing auto indent
2022-04-28 20:07:10 -05:00
main
Small improvements to get_first_node_in_group()
2022-04-29 16:14:48 +02:00
multiplayer
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
resources
Merge pull request
#60070
from Calinou/proceduralskymaterial-add-dithering
2022-04-29 20:28:11 +02:00
property_utils.cpp
Cleanup and move char functions to the
char_utils.h
header.
2022-02-04 11:35:01 +02:00
property_utils.h
…
register_scene_types.cpp
Add MSDF and mipmap generation project settings for the default font
2022-04-25 16:47:44 +02:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00