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e2b3d393f33d002cfed2d64d70eb3ed0dc01cbf1
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
T
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Rémi Verschelde
8dfa12cae7
Merge pull request
#59979
from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
..
render_forward_clustered.cpp
Merge pull request
#59979
from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
render_forward_clustered.h
Merge pull request
#59979
from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
scene_shader_forward_clustered.cpp
Add missing color pass flags to the valid list
2022-04-21 12:37:56 +02:00
scene_shader_forward_clustered.h
Fix depth pre-pass on all face cull modes
2022-04-13 17:37:28 +02:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00