Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
e2b6a45e8de2ebbcbd24baef70bf558c767d4fdf
godot/modules/raycast
History
Thaddeus Crews 1be843f77a Merge pull request #103798 from Rudolph-B/new-97712
Switch occlusion culling to be based on depth instead of Euclidean distance
2025-04-10 10:18:17 -05:00
..
config.py
…
godot_update_embree.py
…
lightmap_raycaster_embree.cpp
…
lightmap_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
raycast_occlusion_cull.cpp
Merge pull request #103798 from Rudolph-B/new-97712
2025-04-10 10:18:17 -05:00
raycast_occlusion_cull.h
Calculate the viewport location correctly in OpenXR
2025-03-19 10:04:37 -07:00
register_types.cpp
…
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add CPPEXTPATH for external includes
2025-04-02 07:29:08 -05:00
static_raycaster_embree.cpp
…
static_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Powered by Gitea Version: 1.24.5 Page: 1293ms Template: 15ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API