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e2b6a45e8de2ebbcbd24baef70bf558c767d4fdf
godot
/
modules
/
raycast
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Thaddeus Crews
1be843f77a
Merge pull request
#103798
from Rudolph-B/new-97712
...
Switch occlusion culling to be based on depth instead of Euclidean distance
2025-04-10 10:18:17 -05:00
..
config.py
…
godot_update_embree.py
…
lightmap_raycaster_embree.cpp
…
lightmap_raycaster_embree.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
raycast_occlusion_cull.cpp
Merge pull request
#103798
from Rudolph-B/new-97712
2025-04-10 10:18:17 -05:00
raycast_occlusion_cull.h
Calculate the viewport location correctly in OpenXR
2025-03-19 10:04:37 -07:00
register_types.cpp
…
register_types.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add
CPPEXTPATH
for external includes
2025-04-02 07:29:08 -05:00
static_raycaster_embree.cpp
…
static_raycaster_embree.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00