Files
godot/editor/scene/3d/path_3d_editor_plugin.cpp
T
smix8 eb00a8546d Split Node3DEditorViewport into a dedicated file
Splits `Node3DEditorViewport` into a dedicated file.

The main `Node3DEditorPlugin` file was one if the biggest files of the entire engine. It was getting way too big to be viewed, parsed and displayed effectively (e.g. GitHub, certain IDEs). While still big after this PR it at least splits it more or less in half.

- Moves `Node3DEditorViewport` and related helper classes to its own file `node_3d_editor_viewport` file.
- Moves the (shared) constexpr to its own file `node_3d_editor_constants` file.
- Forward declares many more classes.
- Removes unnecessary includes.
- Fixes classes that needed the actual Node3DViewport class.
2026-06-19 17:30:50 +02:00

1319 lines
50 KiB
C++

/**************************************************************************/
/* path_3d_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "path_3d_editor_plugin.h"
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
#include "core/object/callable_mp.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/scene/3d/node_3d_editor_plugin.h"
#include "editor/scene/3d/node_3d_editor_viewport.h"
#include "editor/settings/editor_settings.h"
#include "scene/debugger/view_3d_controller.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/curve.h"
String Path3DGizmo::get_handle_name(int p_id, bool p_secondary) const {
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
return "";
}
// Primary handles: position.
if (!p_secondary) {
return TTR("Curve Point #") + itos(p_id);
}
// Secondary handles: in, out, tilt.
const HandleInfo info = _secondary_handles_info[p_id];
switch (info.type) {
case HandleType::HANDLE_TYPE_IN:
return TTR("Handle In #") + itos(info.point_idx);
case HandleType::HANDLE_TYPE_OUT:
return TTR("Handle Out #") + itos(info.point_idx);
case HandleType::HANDLE_TYPE_TILT:
return TTR("Handle Tilt #") + itos(info.point_idx);
}
return "";
}
Variant Path3DGizmo::get_handle_value(int p_id, bool p_secondary) const {
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
return Variant();
}
// Primary handles: position.
if (!p_secondary) {
original = c->get_point_position(p_id);
return original;
}
// Secondary handles: in, out, tilt.
const HandleInfo info = _secondary_handles_info[p_id];
Vector3 ofs;
switch (info.type) {
case HandleType::HANDLE_TYPE_TILT:
return c->get_point_tilt(info.point_idx);
case HandleType::HANDLE_TYPE_IN:
ofs = c->get_point_in(info.point_idx);
break;
case HandleType::HANDLE_TYPE_OUT:
ofs = c->get_point_out(info.point_idx);
break;
}
original = ofs + c->get_point_position(info.point_idx);
return ofs;
}
void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
return;
}
const Transform3D gt = path->get_global_transform();
const Transform3D gi = gt.affine_inverse();
const Vector3 ray_from = p_camera->project_ray_origin(p_point);
const Vector3 ray_dir = p_camera->project_ray_normal(p_point);
const Plane p = Plane(p_camera->get_transform().basis.get_column(2), gt.xform(original));
// Primary handles: position.
if (!p_secondary) {
Vector3 inters;
// Special case for primary handle, the handle id equals control point id.
const int idx = p_id;
if (!Path3DEditorPlugin::singleton->_edit.waiting_handle_physics || !Path3DEditorPlugin::singleton->_edit.in_physics_frame) {
Path3DEditorPlugin::singleton->_edit.waiting_handle_physics = true;
Path3DEditorPlugin::singleton->_edit.gizmo_handle = p_id;
Path3DEditorPlugin::singleton->_edit.gizmo_handle_secondary = p_secondary;
Path3DEditorPlugin::singleton->_edit.gizmo_camera = p_camera;
Path3DEditorPlugin::singleton->_edit.mouse_pos = p_point;
return;
// Only continue if inside physics frame and waiting for physics.
}
if (Path3DEditorPlugin::singleton->snap_to_collider) {
PhysicsDirectSpaceState3D *ss = p_camera->get_world_3d()->get_direct_space_state();
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = ray_from;
ray_params.to = ray_from + ray_dir * p_camera->get_far();
PhysicsDirectSpaceState3D::RayResult result;
if (ss->intersect_ray(ray_params, result)) {
Vector3 local = gi.xform(result.position);
c->set_point_position(idx, local);
return;
}
// Will continue and do the plane intersect_ray if doesn't hit anything.
}
if (p.intersects_ray(ray_from, ray_dir, &inters)) {
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
float snap = Node3DEditor::get_singleton()->get_translate_snap();
inters.snapf(snap);
}
Vector3 local = gi.xform(inters);
c->set_point_position(idx, local);
}
return;
}
// Secondary handles: in, out, tilt.
const HandleInfo info = _secondary_handles_info[p_id];
switch (info.type) {
case HandleType::HANDLE_TYPE_OUT:
case HandleType::HANDLE_TYPE_IN: {
const int idx = info.point_idx;
const Vector3 base = c->get_point_position(idx);
Vector3 inters;
if (p.intersects_ray(ray_from, ray_dir, &inters)) {
if (!Path3DEditorPlugin::singleton->is_handle_clicked()) {
orig_in_length = c->get_point_in(idx).length();
orig_out_length = c->get_point_out(idx).length();
Path3DEditorPlugin::singleton->set_handle_clicked(true);
}
Vector3 local = gi.xform(inters) - base;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
float snap = Node3DEditor::get_singleton()->get_translate_snap();
local.snapf(snap);
}
// Determine if control points should be swapped based on delta movement.
// Only run on the next update after an overlap is detected, to get proper delta movement.
if (control_points_overlapped) {
control_points_overlapped = false;
Vector3 delta = local - (info.type == HANDLE_TYPE_IN ? c->get_point_in(idx) : c->get_point_out(idx));
Vector3 p0 = c->get_point_position(idx - 1) - base;
Vector3 p1 = c->get_point_position(idx + 1) - base;
HandleType new_type = Math::abs(delta.angle_to(p0)) < Math::abs(delta.angle_to(p1)) ? HANDLE_TYPE_IN : HANDLE_TYPE_OUT;
if (info.type != new_type) {
swapped_control_points_idx = idx;
}
}
// Detect control points overlap.
bool control_points_equal = c->get_point_in(idx).is_equal_approx(c->get_point_out(idx));
if (idx > 0 && idx < (c->get_point_count() - 1) && control_points_equal) {
control_points_overlapped = true;
}
HandleType control_type = info.type;
if (swapped_control_points_idx == idx) {
control_type = info.type == HANDLE_TYPE_IN ? HANDLE_TYPE_OUT : HANDLE_TYPE_IN;
}
if (control_type == HandleType::HANDLE_TYPE_IN) {
c->set_point_in(idx, local);
if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
}
} else {
c->set_point_out(idx, local);
if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
c->set_point_in(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length));
}
}
}
break;
}
case HandleType::HANDLE_TYPE_TILT: {
const int idx = info.point_idx;
const Vector3 position = c->get_point_position(idx);
const Basis posture = c->get_point_baked_posture(idx);
const Vector3 tangent = -posture.get_column(2);
const Vector3 up = posture.get_column(1);
const Plane tilt_plane_global = gt.xform(Plane(tangent, position));
Vector3 intersection;
if (tilt_plane_global.intersects_ray(ray_from, ray_dir, &intersection)) {
Vector3 direction = gi.xform(intersection) - position;
real_t tilt_angle = up.signed_angle_to(direction, tangent);
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
real_t snap_degrees = Node3DEditor::get_singleton()->get_rotate_snap();
tilt_angle = Math::deg_to_rad(Math::snapped(Math::rad_to_deg(tilt_angle), snap_degrees));
}
c->set_point_tilt(idx, tilt_angle);
}
break;
}
}
}
void Path3DGizmo::commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
swapped_control_points_idx = -1;
control_points_overlapped = false;
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
return;
}
if (!Path3DEditorPlugin::singleton) {
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
// Primary handles: position.
if (!p_secondary && !Path3DEditorPlugin::singleton->curve_edit->is_pressed()) {
// Special case for primary handle, the handle id equals control point id.
const int idx = p_id;
if (p_cancel) {
c->set_point_position(idx, p_restore);
return;
}
ur->create_action(TTR("Set Curve Point Position"));
ur->add_do_method(c.ptr(), "set_point_position", idx, c->get_point_position(idx));
ur->add_undo_method(c.ptr(), "set_point_position", idx, p_restore);
ur->commit_action();
return;
}
// Secondary handles: in, out, tilt.
const HandleInfo info = _secondary_handles_info[p_id];
const int idx = info.point_idx;
switch (info.type) {
case HandleType::HANDLE_TYPE_OUT: {
if (p_cancel) {
c->set_point_out(idx, p_restore);
return;
}
ur->create_action(TTR("Set Curve Out Position"));
ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx));
ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore);
if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
ur->add_do_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_out(idx) : (-c->get_point_out(idx).normalized() * orig_in_length));
ur->add_undo_method(c.ptr(), "set_point_in", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_in_length));
}
ur->commit_action();
break;
}
case HandleType::HANDLE_TYPE_IN: {
if (p_cancel) {
c->set_point_in(idx, p_restore);
return;
}
ur->create_action(TTR("Set Curve In Position"));
ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx));
ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore);
if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
ur->add_do_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -c->get_point_in(idx) : (-c->get_point_in(idx).normalized() * orig_out_length));
ur->add_undo_method(c.ptr(), "set_point_out", idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -static_cast<Vector3>(p_restore) : (-static_cast<Vector3>(p_restore).normalized() * orig_out_length));
}
ur->commit_action();
break;
}
case HandleType::HANDLE_TYPE_TILT: {
if (p_cancel) {
c->set_point_tilt(idx, p_restore);
return;
}
ur->create_action(TTR("Set Curve Point Tilt"));
ur->add_do_method(c.ptr(), "set_point_tilt", idx, c->get_point_tilt(idx));
ur->add_undo_method(c.ptr(), "set_point_tilt", idx, p_restore);
ur->commit_action();
break;
}
}
}
void Path3DGizmo::redraw() {
clear();
Ref<StandardMaterial3D> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
Ref<StandardMaterial3D> path_tilt_material = gizmo_plugin->get_material("path_tilt_material", this);
Ref<StandardMaterial3D> path_tilt_muted_material = gizmo_plugin->get_material("path_tilt_muted_material", this);
Ref<StandardMaterial3D> handles_material = gizmo_plugin->get_material("handles");
Ref<StandardMaterial3D> first_pt_handle_material = gizmo_plugin->get_material("first_pt_handle");
Ref<StandardMaterial3D> last_pt_handle_material = gizmo_plugin->get_material("last_pt_handle");
Ref<StandardMaterial3D> closed_pt_handle_material = gizmo_plugin->get_material("closed_pt_handle");
Ref<StandardMaterial3D> sec_handles_material = gizmo_plugin->get_material("sec_handles");
first_pt_handle_material->set_albedo(Color(0.2, 1.0, 0.0));
last_pt_handle_material->set_albedo(Color(1.0, 0.2, 0.0));
closed_pt_handle_material->set_albedo(Color(1.0, 0.8, 0.0));
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
return;
}
debug_material = gizmo_plugin->get_material("path_material", this);
Color path_color = path->get_debug_custom_color();
if (path_color != Color(0.0, 0.0, 0.0)) {
debug_material.instantiate();
debug_material->set_albedo(path_color);
debug_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
debug_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
debug_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
debug_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
debug_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
}
real_t interval = 0.1;
const real_t length = c->get_baked_length();
// 1. Draw curve and bones if it is visible (alpha > 0.0).
if (length > CMP_EPSILON && path_color.a > 0.0) {
const int sample_count = int(length / interval) + 2;
interval = length / (sample_count - 1); // Recalculate real interval length.
Vector<Transform3D> frames;
frames.resize(sample_count);
{
Transform3D *w = frames.ptrw();
for (int i = 0; i < sample_count; i++) {
w[i] = c->sample_baked_with_rotation(i * interval, true, true);
}
}
const Transform3D *r = frames.ptr();
Vector<Vector3> _collision_segments;
_collision_segments.resize((sample_count - 1) * 2);
Vector3 *_collisions_ptr = _collision_segments.ptrw();
Vector<Vector3> bones;
bones.resize(sample_count * 4);
Vector3 *bones_ptr = bones.ptrw();
Vector<Vector3> ribbon;
ribbon.resize(sample_count);
Vector3 *ribbon_ptr = ribbon.ptrw();
for (int i = 0; i < sample_count; i++) {
const Vector3 p1 = r[i].origin;
const Vector3 side = r[i].basis.get_column(0);
const Vector3 up = r[i].basis.get_column(1);
const Vector3 forward = r[i].basis.get_column(2);
// Collision segments.
if (i != sample_count - 1) {
const Vector3 p2 = r[i + 1].origin;
_collisions_ptr[(i * 2)] = p1;
_collisions_ptr[(i * 2) + 1] = p2;
}
// Path3D as a ribbon.
ribbon_ptr[i] = p1;
if (i % 4 == 0) {
// Draw fish bone every 4 points to reduce visual noise and performance impact
// (compared to drawing it for every point).
const Vector3 p_left = p1 + (side + forward - up * 0.3) * 0.06;
const Vector3 p_right = p1 + (-side + forward - up * 0.3) * 0.06;
const int bone_idx = i * 4;
bones_ptr[bone_idx] = p1;
bones_ptr[bone_idx + 1] = p_left;
bones_ptr[bone_idx + 2] = p1;
bones_ptr[bone_idx + 3] = p_right;
}
}
add_collision_segments(_collision_segments);
add_lines(bones, debug_material);
add_vertices(ribbon, debug_material, Mesh::PRIMITIVE_LINE_STRIP);
}
// 2. Draw handles when selected.
if (Path3DEditorPlugin::singleton->get_edited_path() == path) {
PackedVector3Array handle_lines;
PackedVector3Array tilt_handle_lines;
PackedVector3Array primary_handle_points;
PackedVector3Array secondary_handle_points;
PackedInt32Array collected_secondary_handle_ids; // Avoid shadowing member on Node3DEditorGizmo.
_secondary_handles_info.resize(c->get_point_count() * 3);
const float disk_size = EDITOR_GET("editors/3d_gizmos/gizmo_settings/path3d_tilt_disk_size");
for (int idx = 0; idx < c->get_point_count(); idx++) {
// Collect primary-handles.
const Vector3 pos = c->get_point_position(idx);
primary_handle_points.append(pos);
HandleInfo info;
info.point_idx = idx;
// Collect in-handles except for the first point.
if (idx > (c->is_closed() ? -1 : 0) && Path3DEditorPlugin::singleton->curve_edit_curve->is_pressed()) {
const Vector3 in = c->get_point_in(idx);
info.type = HandleType::HANDLE_TYPE_IN;
const int handle_idx = idx * 3 + 0;
collected_secondary_handle_ids.append(handle_idx);
_secondary_handles_info.write[handle_idx] = info;
secondary_handle_points.append(pos + in);
handle_lines.append(pos);
handle_lines.append(pos + in);
}
// Collect out-handles except for the last point.
if (idx < (c->is_closed() ? c->get_point_count() : c->get_point_count() - 1) && Path3DEditorPlugin::singleton->curve_edit_curve->is_pressed()) {
const Vector3 out = c->get_point_out(idx);
info.type = HandleType::HANDLE_TYPE_OUT;
const int handle_idx = idx * 3 + 1;
collected_secondary_handle_ids.append(handle_idx);
_secondary_handles_info.write[handle_idx] = info;
secondary_handle_points.append(pos + out);
handle_lines.append(pos);
handle_lines.append(pos + out);
}
// Collect tilt-handles.
if (Path3DEditorPlugin::singleton->curve_edit_tilt->is_pressed()) {
// Tilt handle.
{
info.type = HandleType::HANDLE_TYPE_TILT;
const int handle_idx = idx * 3 + 2;
collected_secondary_handle_ids.append(handle_idx);
_secondary_handles_info.write[handle_idx] = info;
const Basis posture = c->get_point_baked_posture(idx, true);
const Vector3 up = posture.get_column(1);
secondary_handle_points.append(pos + up * disk_size);
tilt_handle_lines.append(pos);
tilt_handle_lines.append(pos + up * disk_size);
}
// Tilt disk.
{
const Basis posture = c->get_point_baked_posture(idx, false);
const Vector3 up = posture.get_column(1);
const Vector3 side = posture.get_column(0);
PackedVector3Array disk;
disk.append(pos);
const int n = 36;
for (int i = 0; i <= n; i++) {
const float a = Math::TAU * i / n;
const Vector3 edge = std::sin(a) * side + std::cos(a) * up;
disk.append(pos + edge * disk_size);
}
add_vertices(disk, debug_material, Mesh::PRIMITIVE_LINE_STRIP);
}
}
}
if (handle_lines.size() > 1) {
add_lines(handle_lines, path_thin_material);
}
if (tilt_handle_lines.size() > 1) {
add_lines(tilt_handle_lines, path_tilt_material);
}
if (!Path3DEditorPlugin::singleton->curve_edit->is_pressed() && primary_handle_points.size()) {
// Need to define indices separately.
// Point count.
const int pc = primary_handle_points.size();
Vector<int> idx;
idx.resize(pc);
int *idx_ptr = idx.ptrw();
for (int j = 0; j < pc; j++) {
idx_ptr[j] = j;
}
// Initialize arrays for first point.
PackedVector3Array first_pt_handle_point;
Vector<int> first_pt_id;
first_pt_handle_point.append(primary_handle_points[0]);
first_pt_id.append(idx[0]);
// Initialize arrays and add handle for last point if needed.
if (pc > 1) {
PackedVector3Array last_pt_handle_point;
Vector<int> last_pt_id;
last_pt_handle_point.append(primary_handle_points[pc - 1]);
last_pt_id.append(idx[pc - 1]);
primary_handle_points.remove_at(pc - 1);
idx.remove_at(pc - 1);
add_handles(last_pt_handle_point, c->is_closed() ? handles_material : last_pt_handle_material, last_pt_id);
}
// Add handle for first point.
primary_handle_points.remove_at(0);
idx.remove_at(0);
add_handles(first_pt_handle_point, c->is_closed() ? closed_pt_handle_material : first_pt_handle_material, first_pt_id);
// Add handles for remaining intermediate points.
if (!primary_handle_points.is_empty()) {
add_handles(primary_handle_points, handles_material, idx);
}
}
if (secondary_handle_points.size()) {
add_handles(secondary_handle_points, sec_handles_material, collected_secondary_handle_ids, false, true);
}
// Draw the gizmo plugin manually, because handles are registered. In which case, the caller code skips drawing the gizmo plugin.
gizmo_plugin->redraw(this);
}
}
void Path3DGizmo::_update_transform_gizmo() {
Node3DEditor::get_singleton()->update_transform_gizmo();
}
Path3DGizmo::Path3DGizmo(Path3D *p_path) {
path = p_path;
set_node_3d(p_path);
orig_in_length = 0;
orig_out_length = 0;
// Connecting to a signal once, rather than plaguing the implementation with calls to `Node3DEditor::update_transform_gizmo`.
path->connect("curve_changed", callable_mp(this, &Path3DGizmo::_update_transform_gizmo));
path->connect("debug_color_changed", callable_mp(this, &Path3DGizmo::redraw));
Path3DEditorPlugin::singleton->curve_edit->connect(SceneStringName(pressed), callable_mp(this, &Path3DGizmo::redraw));
Path3DEditorPlugin::singleton->curve_edit_curve->connect(SceneStringName(pressed), callable_mp(this, &Path3DGizmo::redraw));
Path3DEditorPlugin::singleton->curve_create->connect(SceneStringName(pressed), callable_mp(this, &Path3DGizmo::redraw));
Path3DEditorPlugin::singleton->curve_del->connect(SceneStringName(pressed), callable_mp(this, &Path3DGizmo::redraw));
Path3DEditorPlugin::singleton->curve_closed->connect(SceneStringName(pressed), callable_mp(this, &Path3DGizmo::redraw));
}
EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
if (!path) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
Transform3D gt = path->get_global_transform();
Transform3D it = gt.affine_inverse();
static const int click_dist = 10; //should make global
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
View3DController::NavigationScheme nav_scheme = (View3DController::NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == View3DController::NAV_SCHEME_MAYA || nav_scheme == View3DController::NAV_SCHEME_MODO) && mb->is_alt_pressed()) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
}
Point2 mbpos(mb->get_position().x, mb->get_position().y);
Node3DEditorViewport *viewport = nullptr;
for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
Node3DEditorViewport *vp = Node3DEditor::get_singleton()->get_editor_viewport(i);
if (vp->get_camera_3d() == p_camera) {
viewport = vp;
break;
}
}
ERR_FAIL_NULL_V(viewport, EditorPlugin::AFTER_GUI_INPUT_PASS);
if (!mb->is_pressed()) {
set_handle_clicked(false);
}
if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_command_or_control_pressed()))) {
//click into curve, break it down
Vector<Vector3> v3a = c->tessellate();
int rc = v3a.size();
int closest_seg = -1;
Vector3 closest_seg_point;
if (rc >= 2) {
int idx = 0;
const Vector3 *r = v3a.ptr();
float closest_d = 1e20;
if (viewport->point_to_screen(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist) {
return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing
}
for (int i = 0; i < c->get_point_count() - 1; i++) {
//find the offset and point index of the place to break up
int j = idx;
if (viewport->point_to_screen(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < click_dist) {
return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing
}
while (j < rc && c->get_point_position(i + 1) != r[j]) {
Vector3 from = r[j];
Vector3 to = r[j + 1];
real_t cdist = from.distance_to(to);
from = gt.xform(from);
to = gt.xform(to);
if (cdist > 0) {
const Vector2 segment_a = viewport->point_to_screen(from);
const Vector2 segment_b = viewport->point_to_screen(to);
Vector2 inters = Geometry2D::get_closest_point_to_segment(mbpos, segment_a, segment_b);
float d = inters.distance_to(mbpos);
if (d < 10 && d < closest_d) {
closest_d = d;
closest_seg = i;
Vector3 ray_from = viewport->get_ray_pos(mbpos);
Vector3 ray_dir = viewport->get_ray(mbpos);
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(ray_from, ray_from + ray_dir * 4096, from, to, ra, rb);
closest_seg_point = it.xform(rb);
}
}
j++;
}
if (idx == j) {
idx++; //force next
} else {
idx = j; //swap
}
if (j == rc) {
break;
}
}
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
if (closest_seg != -1) {
//subdivide
ur->create_action(TTR("Split Path"));
ur->add_do_method(c.ptr(), "add_point", closest_seg_point, Vector3(), Vector3(), closest_seg + 1);
ur->add_undo_method(c.ptr(), "remove_point", closest_seg + 1);
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else {
Vector3 origin;
if (c->get_point_count() == 0) {
origin = path->get_transform().get_origin();
} else {
origin = gt.xform(c->get_point_position(c->get_point_count() - 1));
}
Vector3 ray_from = viewport->get_ray_pos(mbpos);
Vector3 ray_dir = viewport->get_ray(mbpos);
if (snap_to_collider) {
_edit.click_ray_pos = ray_from;
_edit.click_ray_dir = ray_dir * p_camera->get_far();
_edit.gizmo_camera = p_camera;
_edit.origin = origin;
_edit.waiting_point_physics = true;
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
Plane p(p_camera->get_transform().basis.get_column(2), origin);
Vector3 inters;
if (p.intersects_ray(ray_from, ray_dir, &inters)) {
ur->create_action(TTR("Add Point to Curve"));
ur->add_do_method(c.ptr(), "add_point", it.xform(inters), Vector3(), Vector3(), -1);
ur->add_undo_method(c.ptr(), "remove_point", c->get_point_count());
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
//add new at pos
}
} else if (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) {
const float disk_size = EDITOR_GET("editors/3d_gizmos/gizmo_settings/path3d_tilt_disk_size");
for (int i = 0; i < c->get_point_count(); i++) {
real_t dist_to_p = viewport->point_to_screen(gt.xform(c->get_point_position(i))).distance_to(mbpos);
real_t dist_to_p_out = viewport->point_to_screen(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos);
real_t dist_to_p_in = viewport->point_to_screen(gt.xform(c->get_point_position(i) + c->get_point_in(i))).distance_to(mbpos);
real_t dist_to_p_up = viewport->point_to_screen(gt.xform(c->get_point_position(i) + c->get_point_baked_posture(i, true).get_column(1) * disk_size)).distance_to(mbpos);
// Find the offset and point index of the place to break up.
// Also check for the control points.
if (dist_to_p < click_dist) {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Remove Path Point"));
ur->add_do_method(c.ptr(), "remove_point", i);
ur->add_undo_method(c.ptr(), "add_point", c->get_point_position(i), c->get_point_in(i), c->get_point_out(i), i);
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (dist_to_p_out < click_dist) {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Reset Out-Control Point"));
ur->add_do_method(c.ptr(), "set_point_out", i, Vector3());
ur->add_undo_method(c.ptr(), "set_point_out", i, c->get_point_out(i));
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (dist_to_p_in < click_dist) {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Reset In-Control Point"));
ur->add_do_method(c.ptr(), "set_point_in", i, Vector3());
ur->add_undo_method(c.ptr(), "set_point_in", i, c->get_point_in(i));
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (dist_to_p_up < click_dist) {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Reset Point Tilt"));
ur->add_do_method(c.ptr(), "set_point_tilt", i, 0.0f);
ur->add_undo_method(c.ptr(), "set_point_tilt", i, c->get_point_tilt(i));
ur->commit_action();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
}
}
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
void Path3DEditorPlugin::update_handles() {
if (_edit.gizmo.is_valid()) {
callable_mp(_edit.gizmo.ptr(), &Path3DGizmo::redraw).call_deferred();
}
}
void Path3DEditorPlugin::edit(Object *p_object) {
if (path) {
path->disconnect("curve_changed", callable_mp(this, &Path3DEditorPlugin::_update_toolbar));
}
path = Object::cast_to<Path3D>(p_object);
if (path) {
path->connect("curve_changed", callable_mp(this, &Path3DEditorPlugin::_update_toolbar));
}
_update_toolbar();
update_overlays();
}
bool Path3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Path3D");
}
void Path3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
topmenu_bar->show();
} else {
topmenu_bar->hide();
path = nullptr;
}
set_physics_process(p_visible);
}
void Path3DEditorPlugin::_mode_changed(int p_mode) {
curve_create->set_pressed_no_signal(p_mode == MODE_CREATE);
curve_edit_curve->set_pressed_no_signal(p_mode == MODE_EDIT_CURVE);
curve_edit_tilt->set_pressed_no_signal(p_mode == MODE_EDIT_TILT);
curve_edit->set_pressed_no_signal(p_mode == MODE_EDIT);
curve_del->set_pressed_no_signal(p_mode == MODE_DELETE);
Node3DEditor::get_singleton()->clear_subgizmo_selection();
}
void Path3DEditorPlugin::_toggle_closed_curve() {
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
return;
}
if (c->get_point_count() < 2) {
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Toggle Open/Closed Curve"));
ur->add_do_method(c.ptr(), "set_closed", !c.ptr()->is_closed());
ur->add_undo_method(c.ptr(), "set_closed", c.ptr()->is_closed());
ur->commit_action();
}
void Path3DEditorPlugin::_handle_option_pressed(int p_option) {
PopupMenu *pm;
pm = handle_menu->get_popup();
switch (p_option) {
case HANDLE_OPTION_ANGLE: {
bool is_checked = pm->is_item_checked(HANDLE_OPTION_ANGLE);
mirror_handle_angle = !is_checked;
pm->set_item_checked(HANDLE_OPTION_ANGLE, mirror_handle_angle);
pm->set_item_disabled(HANDLE_OPTION_LENGTH, !mirror_handle_angle);
} break;
case HANDLE_OPTION_LENGTH: {
bool is_checked = pm->is_item_checked(HANDLE_OPTION_LENGTH);
mirror_handle_length = !is_checked;
pm->set_item_checked(HANDLE_OPTION_LENGTH, mirror_handle_length);
} break;
case HANDLE_OPTION_SNAP_COLLIDER: {
bool is_checked = pm->is_item_checked(HANDLE_OPTION_SNAP_COLLIDER);
snap_to_collider = !is_checked;
pm->set_item_checked(HANDLE_OPTION_SNAP_COLLIDER, snap_to_collider);
} break;
}
}
void Path3DEditorPlugin::_create_curve() {
ERR_FAIL_NULL(path);
Ref<Curve3D> new_curve;
new_curve.instantiate();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Create Curve in Path3D"));
undo_redo->add_do_property(path, "curve", new_curve);
undo_redo->add_undo_property(path, "curve", Ref<Curve3D>());
undo_redo->add_do_method(this, "_update_toolbar");
undo_redo->add_undo_method(this, "_update_toolbar");
undo_redo->commit_action();
}
void Path3DEditorPlugin::_confirm_clear_points() {
if (!path || path->get_curve().is_null() || path->get_curve()->get_point_count() == 0) {
return;
}
clear_points_dialog->reset_size();
clear_points_dialog->popup_centered();
}
void Path3DEditorPlugin::_clear_points() {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
PackedVector3Array points = path->get_curve()->get_points().duplicate();
undo_redo->create_action(TTR("Clear Curve Points"));
undo_redo->add_do_method(this, "_clear_curve_points");
undo_redo->add_undo_method(this, "_restore_curve_points", points);
undo_redo->commit_action();
}
void Path3DEditorPlugin::_clear_curve_points() {
if (!path || path->get_curve().is_null() || path->get_curve()->get_point_count() == 0) {
return;
}
Ref<Curve3D> curve = path->get_curve();
curve->set_closed(false);
curve->clear_points();
}
void Path3DEditorPlugin::_restore_curve_points(const PackedVector3Array &p_points) {
if (!path || path->get_curve().is_null()) {
return;
}
Ref<Curve3D> curve = path->get_curve();
if (curve->get_point_count() > 0) {
curve->clear_points();
}
for (int i = 0; i < p_points.size(); i += 3) {
curve->add_point(p_points[i + 2], p_points[i], p_points[i + 1]);
}
}
void Path3DEditorPlugin::_update_theme() {
curve_edit->set_button_icon(topmenu_bar->get_editor_theme_icon(SNAME("CurveEdit")));
curve_edit_curve->set_button_icon(topmenu_bar->get_editor_theme_icon(SNAME("CurveCurve")));
curve_edit_tilt->set_button_icon(topmenu_bar->get_editor_theme_icon(SNAME("CurveTilt")));
curve_create->set_button_icon(topmenu_bar->get_editor_theme_icon(SNAME("CurveCreate")));
curve_del->set_button_icon(topmenu_bar->get_editor_theme_icon(SNAME("CurveDelete")));
curve_closed->set_button_icon(topmenu_bar->get_editor_theme_icon(SNAME("CurveClose")));
curve_clear_points->set_button_icon(topmenu_bar->get_editor_theme_icon(SNAME("Clear")));
create_curve_button->set_button_icon(topmenu_bar->get_editor_theme_icon(SNAME("Curve3D")));
}
void Path3DEditorPlugin::_update_toolbar() {
if (!path) {
return;
}
bool has_curve = path->get_curve().is_valid();
toolbar->set_visible(has_curve);
create_curve_button->set_visible(!has_curve);
}
void Path3DEditorPlugin::_notification(int p_what) {
switch (p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (!path) {
return;
}
if (!EditorSettings::get_singleton()->check_changed_settings_in_group("editors/3d_gizmos/gizmo_settings")) {
return;
}
path->update_gizmos();
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
if (_edit.waiting_point_physics) {
_edit.waiting_point_physics = false;
const Transform3D gt = path->get_global_transform();
const Transform3D it = gt.affine_inverse();
Ref<Curve3D> c = path->get_curve();
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
if (ss) {
PhysicsDirectSpaceState3D::RayParameters ray_params;
PhysicsDirectSpaceState3D::RayResult result;
ray_params.from = _edit.click_ray_pos;
ray_params.to = ray_params.from + _edit.click_ray_dir;
bool hit_something = false;
Vector3 inters;
if (ss->intersect_ray(ray_params, result)) {
inters = result.position;
hit_something = true;
} else {
Plane p(_edit.gizmo_camera->get_transform().basis.get_column(2), _edit.origin);
if (p.intersects_ray(ray_params.from, _edit.click_ray_dir, &inters)) {
hit_something = true;
}
}
if (hit_something) {
ur->create_action(TTR("Add Point to Curve"));
ur->add_do_method(c.ptr(), "add_point", it.xform(inters), Vector3(), Vector3(), -1);
ur->add_undo_method(c.ptr(), "remove_point", c->get_point_count());
ur->commit_action();
}
}
}
if (_edit.waiting_handle_physics) {
_edit.in_physics_frame = true;
// Find gizmo reference.
Vector<Ref<Node3DGizmo>> gizmos = path->get_gizmos();
for (Ref<EditorNode3DGizmo> seg : gizmos) {
if (seg.is_valid()) {
_edit.gizmo = seg;
break;
}
}
_edit.gizmo->set_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_camera, _edit.mouse_pos);
_edit.in_physics_frame = false;
_edit.waiting_handle_physics = false;
}
}
}
}
void Path3DEditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_toolbar"), &Path3DEditorPlugin::_update_toolbar);
ClassDB::bind_method(D_METHOD("_clear_curve_points"), &Path3DEditorPlugin::_clear_curve_points);
ClassDB::bind_method(D_METHOD("_restore_curve_points"), &Path3DEditorPlugin::_restore_curve_points);
}
Path3DEditorPlugin::Path3DEditorPlugin() {
singleton = this;
mirror_handle_angle = true;
mirror_handle_length = true;
Ref<Path3DGizmoPlugin> gizmo_plugin;
gizmo_plugin.instantiate();
Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
path_3d_gizmo_plugin = gizmo_plugin;
topmenu_bar = memnew(HBoxContainer);
topmenu_bar->hide();
toolbar = memnew(HBoxContainer);
topmenu_bar->add_child(toolbar);
curve_edit = memnew(Button);
curve_edit->set_theme_type_variation(SceneStringName(FlatButton));
curve_edit->set_toggle_mode(true);
curve_edit->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
curve_edit->set_tooltip_text(TTR("Select Points") + "\n" + TTR("Shift+Click: Select multiple Points") + "\n" + vformat(TTR("%s+Click: Add Point"), keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL)) + "\n" + TTR("Right Click: Delete Point"));
curve_edit->set_accessibility_name(TTRC("Select Points"));
toolbar->add_child(curve_edit);
curve_edit->connect(SceneStringName(pressed), callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(MODE_EDIT));
curve_edit_curve = memnew(Button);
curve_edit_curve->set_theme_type_variation(SceneStringName(FlatButton));
curve_edit_curve->set_toggle_mode(true);
curve_edit_curve->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
curve_edit_curve->set_tooltip_text(TTR("Select Control Points") + "\n" + TTR("Shift+Click: Drag out Control Points"));
curve_edit_curve->set_accessibility_name(TTRC("Select Control Points"));
toolbar->add_child(curve_edit_curve);
curve_edit_curve->connect(SceneStringName(pressed), callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(MODE_EDIT_CURVE));
curve_edit_tilt = memnew(Button);
curve_edit_tilt->set_theme_type_variation(SceneStringName(FlatButton));
curve_edit_tilt->set_toggle_mode(true);
curve_edit_tilt->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
curve_edit_tilt->set_tooltip_text(TTR("Select Tilt Handles"));
toolbar->add_child(curve_edit_tilt);
curve_edit_tilt->connect(SceneStringName(pressed), callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(MODE_EDIT_TILT));
curve_create = memnew(Button);
curve_create->set_theme_type_variation(SceneStringName(FlatButton));
curve_create->set_toggle_mode(true);
curve_create->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
curve_create->set_tooltip_text(TTR("Add Point (in empty space)") + "\n" + TTR("Split Segment (in curve)"));
curve_create->set_accessibility_name(TTRC("Add Point (in empty space)"));
toolbar->add_child(curve_create);
curve_create->connect(SceneStringName(pressed), callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(MODE_CREATE));
curve_del = memnew(Button);
curve_del->set_theme_type_variation(SceneStringName(FlatButton));
curve_del->set_toggle_mode(true);
curve_del->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
curve_del->set_tooltip_text(TTR("Delete Point"));
toolbar->add_child(curve_del);
curve_del->connect(SceneStringName(pressed), callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(MODE_DELETE));
curve_closed = memnew(Button);
curve_closed->set_theme_type_variation(SceneStringName(FlatButton));
curve_closed->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
curve_closed->set_tooltip_text(TTR("Close Curve"));
toolbar->add_child(curve_closed);
curve_closed->connect(SceneStringName(pressed), callable_mp(this, &Path3DEditorPlugin::_toggle_closed_curve));
curve_clear_points = memnew(Button);
curve_clear_points->set_theme_type_variation(SceneStringName(FlatButton));
curve_clear_points->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
curve_clear_points->set_tooltip_text(TTR("Clear Points"));
curve_clear_points->connect(SceneStringName(pressed), callable_mp(this, &Path3DEditorPlugin::_confirm_clear_points));
toolbar->add_child(curve_clear_points);
clear_points_dialog = memnew(ConfirmationDialog);
clear_points_dialog->set_flag(Window::FLAG_RESIZE_DISABLED, true);
clear_points_dialog->set_title(TTR("Please Confirm..."));
clear_points_dialog->set_text(TTR("Remove all curve points?"));
clear_points_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Path3DEditorPlugin::_clear_points));
toolbar->add_child(clear_points_dialog);
handle_menu = memnew(MenuButton);
handle_menu->set_flat(false);
handle_menu->set_theme_type_variation("FlatMenuButton");
handle_menu->set_text(TTR("Options"));
toolbar->add_child(handle_menu);
create_curve_button = memnew(Button);
create_curve_button->set_text(TTR("Create Curve"));
create_curve_button->hide();
topmenu_bar->add_child(create_curve_button);
create_curve_button->connect(SceneStringName(pressed), callable_mp(this, &Path3DEditorPlugin::_create_curve));
PopupMenu *menu = handle_menu->get_popup();
menu->add_check_item(TTR("Mirror Handle Angles"));
menu->set_item_checked(HANDLE_OPTION_ANGLE, mirror_handle_angle);
menu->add_check_item(TTR("Mirror Handle Lengths"));
menu->set_item_checked(HANDLE_OPTION_LENGTH, mirror_handle_length);
menu->add_check_item(TTR("Snap to Colliders"));
menu->set_item_checked(HANDLE_OPTION_SNAP_COLLIDER, snap_to_collider);
menu->connect(SceneStringName(id_pressed), callable_mp(this, &Path3DEditorPlugin::_handle_option_pressed));
curve_edit->set_pressed_no_signal(true);
topmenu_bar->connect(SceneStringName(theme_changed), callable_mp(this, &Path3DEditorPlugin::_update_theme));
Node3DEditor::get_singleton()->add_control_to_menu_panel(topmenu_bar);
}
Ref<EditorNode3DGizmo> Path3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
Ref<Path3DGizmo> ref;
Path3D *path = Object::cast_to<Path3D>(p_spatial);
if (path) {
ref.instantiate(path);
}
return ref;
}
bool Path3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Path3D>(p_spatial) != nullptr;
}
String Path3DGizmoPlugin::get_gizmo_name() const {
return "Path3D";
}
void Path3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Path3D *path = Object::cast_to<Path3D>(p_gizmo->get_node_3d());
ERR_FAIL_NULL(path);
Ref<Curve3D> curve = path->get_curve();
Ref<StandardMaterial3D> handle_material = get_material("handles", p_gizmo);
Ref<StandardMaterial3D> first_pt_handle_material = get_material("first_pt_handle", p_gizmo);
Ref<StandardMaterial3D> last_pt_handle_material = get_material("last_pt_handle", p_gizmo);
Ref<StandardMaterial3D> closed_pt_handle_material = get_material("closed_pt_handle", p_gizmo);
Ref<StandardMaterial3D> selected_pt_handle_material = get_material("selected_pt_handle", p_gizmo);
first_pt_handle_material->set_albedo(Color(0.2, 1.0, 0.0));
last_pt_handle_material->set_albedo(Color(1.0, 0.2, 0.0));
closed_pt_handle_material->set_albedo(Color(1.0, 0.8, 0.0));
selected_pt_handle_material->set_albedo(Color(0.2, 0.5, 1.0));
PackedInt32Array selected_points = p_gizmo->get_subgizmo_selection();
PackedVector3Array first_pt;
PackedVector3Array last_pt;
PackedVector3Array common_pt;
PackedVector3Array selected_pt;
int last = curve->get_point_count() - 1;
for (int i = 0; i <= last; i++) {
if (selected_points.has(i)) {
selected_pt.push_back(curve->get_point_position(i));
} else if (i == 0) {
first_pt.push_back(curve->get_point_position(i));
} else if (i == last) {
last_pt.push_back(curve->get_point_position(i));
} else {
common_pt.push_back(curve->get_point_position(i));
}
}
if (first_pt.size()) {
p_gizmo->add_vertices(first_pt, curve->is_closed() ? closed_pt_handle_material : first_pt_handle_material, Mesh::PRIMITIVE_POINTS);
}
if (last_pt.size()) {
p_gizmo->add_vertices(last_pt, curve->is_closed() ? handle_material : last_pt_handle_material, Mesh::PRIMITIVE_POINTS);
}
if (common_pt.size()) {
p_gizmo->add_vertices(common_pt, handle_material, Mesh::PRIMITIVE_POINTS);
}
if (selected_pt.size()) {
p_gizmo->add_vertices(selected_pt, selected_pt_handle_material, Mesh::PRIMITIVE_POINTS);
}
}
int Path3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const {
Path3D *path = Object::cast_to<Path3D>(p_gizmo->get_node_3d());
ERR_FAIL_NULL_V(path, -1);
Ref<Curve3D> curve = path->get_curve();
ERR_FAIL_COND_V(curve.is_null(), -1);
int ret = -1;
if (Path3DEditorPlugin::singleton->curve_edit->is_pressed()) {
for (int idx = 0; idx < curve->get_point_count(); ++idx) {
Vector3 pos = path->get_global_transform().xform(curve->get_point_position(idx));
if (p_camera->unproject_position(pos).distance_to(p_point) < 20) {
ret = idx;
break;
}
}
}
if (Path3DEditorPlugin::singleton) {
Path3DEditorPlugin::singleton->update_handles();
}
return ret;
}
Vector<int> Path3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const {
Vector<int> contained_points;
Path3D *path = Object::cast_to<Path3D>(p_gizmo->get_node_3d());
ERR_FAIL_NULL_V(path, contained_points);
Ref<Curve3D> curve = path->get_curve();
ERR_FAIL_COND_V(curve.is_null(), contained_points);
if (Path3DEditorPlugin::singleton->curve_edit->is_pressed()) {
for (int idx = 0; idx < curve->get_point_count(); ++idx) {
Vector3 pos = path->get_global_transform().xform(curve->get_point_position(idx));
bool is_contained_in_frustum = true;
for (int i = 0; i < p_frustum.size(); ++i) {
if (p_frustum[i].distance_to(pos) > 0) {
is_contained_in_frustum = false;
break;
}
}
if (is_contained_in_frustum) {
contained_points.push_back(idx);
}
}
}
if (Path3DEditorPlugin::singleton) {
Path3DEditorPlugin::singleton->update_handles();
}
return contained_points;
}
Transform3D Path3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const {
Path3D *path = Object::cast_to<Path3D>(p_gizmo->get_node_3d());
ERR_FAIL_NULL_V(path, Transform3D());
Ref<Curve3D> curve = path->get_curve();
ERR_FAIL_COND_V(curve.is_null(), Transform3D());
ERR_FAIL_INDEX_V(p_id, curve->get_point_count(), Transform3D());
Basis basis = transformation_locked_basis.has(p_id) ? transformation_locked_basis[p_id] : curve->get_point_baked_posture(p_id, true);
Vector3 pos = curve->get_point_position(p_id);
Transform3D t = Transform3D(basis, pos);
return t;
}
void Path3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) {
Path3D *path = Object::cast_to<Path3D>(p_gizmo->get_node_3d());
ERR_FAIL_NULL(path);
Ref<Curve3D> curve = path->get_curve();
ERR_FAIL_COND(curve.is_null());
ERR_FAIL_INDEX(p_id, curve->get_point_count());
if (!transformation_locked_basis.has(p_id)) {
transformation_locked_basis[p_id] = Basis(curve->get_point_baked_posture(p_id, true));
}
curve->set_point_position(p_id, p_transform.origin);
}
void Path3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) {
Path3D *path = Object::cast_to<Path3D>(p_gizmo->get_node_3d());
ERR_FAIL_NULL(path);
Ref<Curve3D> curve = path->get_curve();
ERR_FAIL_COND(curve.is_null());
transformation_locked_basis.clear();
if (p_cancel) {
for (int i = 0; i < p_ids.size(); ++i) {
curve->set_point_position(p_ids[i], p_restore[i].origin);
}
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Set Curve Point Position"));
for (int i = 0; i < p_ids.size(); ++i) {
const int idx = p_ids[i];
undo_redo->add_do_method(curve.ptr(), "set_point_position", idx, curve->get_point_position(idx));
undo_redo->add_undo_method(curve.ptr(), "set_point_position", idx, p_restore[i].origin);
}
undo_redo->commit_action();
}
int Path3DGizmoPlugin::get_priority() const {
return -1;
}
Path3DGizmoPlugin::Path3DGizmoPlugin() {
Color path_color = SceneTree::get_singleton()->get_debug_paths_color();
Color path_tilt_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/path_tilt");
create_material("path_material", path_color);
create_material("path_thin_material", Color(0.6, 0.6, 0.6));
create_material("path_tilt_material", path_tilt_color);
create_material("path_tilt_muted_material", path_tilt_color * 0.7);
create_handle_material("handles", false, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("EditorPathSmoothHandle"), EditorStringName(EditorIcons)));
create_handle_material("first_pt_handle", false, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("EditorPathSmoothHandle"), EditorStringName(EditorIcons)));
create_handle_material("last_pt_handle", false, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("EditorPathSmoothHandle"), EditorStringName(EditorIcons)));
create_handle_material("closed_pt_handle", false, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("EditorPathSmoothHandle"), EditorStringName(EditorIcons)));
create_handle_material("selected_pt_handle", false, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("EditorPathSmoothHandle"), EditorStringName(EditorIcons)));
create_handle_material("sec_handles", false, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("EditorCurveHandle"), EditorStringName(EditorIcons)));
}