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e4f8a7f8cf5eb14edbebb0636a5e87e357c6e784
godot/servers/rendering/dummy/storage
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History
David House 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
Fixed style error.

Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
..
light_storage.cpp
Fix LightmapGI causes crash when using --headless
2024-08-07 11:38:05 +02:00
light_storage.h
Add shadow_caster_mask to Light3D.
2024-08-12 00:17:11 +01:00
material_storage.cpp
Fix texture samplers to not being last in the property list
2024-07-29 09:19:09 +03:00
material_storage.h
Set clang-format RemoveSemicolon rule to true
2024-10-25 13:49:43 -04:00
mesh_storage.cpp
Fixed Timestep Interpolation: MultiMesh
2024-08-18 17:14:59 +02:00
mesh_storage.h
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
2024-11-14 15:52:08 -06:00
particles_storage.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
texture_storage.cpp
…
texture_storage.h
Set clang-format RemoveSemicolon rule to true
2024-10-25 13:49:43 -04:00
utilities.cpp
…
utilities.h
Set clang-format RemoveSemicolon rule to true
2024-10-25 13:49:43 -04:00
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