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e598f3abb930b8b520fd404c4719b39c921817ad
godot
/
platform
T
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Thaddeus Crews
50cc2823d5
Merge pull request
#118404
from Rindbee/set-ime_active-to-false-when-the-IME-stops
...
Set `ime_active` to `false` when the IME stops on X11
2026-04-13 11:46:10 -05:00
..
android
Merge pull request
#118514
from bruvzg/be
2026-04-13 11:46:02 -05:00
ios
Merge pull request
#115502
from bruvzg/ios_int_mod
2026-03-30 13:35:41 -05:00
linuxbsd
Merge pull request
#118404
from Rindbee/set-ime_active-to-false-when-the-IME-stops
2026-04-13 11:46:10 -05:00
macos
[ANGLE] Fix build with manually set path.
2026-04-07 22:37:06 +03:00
visionos
Merge pull request
#115502
from bruvzg/ios_int_mod
2026-03-30 13:35:41 -05:00
web
Improve editor-only class checking
2026-03-25 17:07:39 +03:00
windows
Merge pull request
#118287
from bruvzg/angle_fix_path
2026-04-07 18:21:52 -05:00
platform_builders.py
Add UTF-8 encoding to svg file open in platform_builders.py
2026-03-16 03:50:23 +08:00
register_platform_apis.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Begin decoupling generation & build code
2025-04-25 08:23:01 -05:00