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e5e1277ecd08f1f2980c9cd0490fb932efaa4678
godot/scene
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Hugo Locurcio 88f70b0c05 Increase dithering in the PhysicalSkyMaterial shader to combat banding
Banding should now be much less visible when using the default
PhysicalSkyMaterial settings.
2020-12-09 01:40:58 +01:00
..
2d
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
2020-12-04 19:34:29 -05:00
3d
Merge pull request #44184 from madmiraal/xrcontroller-button_released
2020-12-08 12:25:41 +01:00
animation
Remove connect *_compat methods
2020-12-05 17:56:47 -05:00
audio
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
debugger
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
gui
Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08 09:51:06 +00:00
main
Rename CanvasItem's hide signal to hidden
2020-12-08 12:14:15 +00:00
resources
Increase dithering in the PhysicalSkyMaterial shader to combat banding
2020-12-09 01:40:58 +01:00
register_scene_types.cpp
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Rename CanvasItem's hide signal to hidden
2020-12-08 12:14:15 +00:00
scene_string_names.h
Rename CanvasItem's hide signal to hidden
2020-12-08 12:14:15 +00:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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