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e69a0c7d60ea4b0401558da4b48bdc2fe1e87edd
godot/drivers/d3d12
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Thaddeus Crews b7a0971ad2 Merge pull request #97934 from adamscott/give-AThousandShips-a-break
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
..
d3d12_godot_nir_bridge.h
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
d3d12ma.cpp
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
rendering_context_driver_d3d12.cpp
D3D12: Avoid crash on exit
2024-08-02 18:18:10 +02:00
rendering_context_driver_d3d12.h
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
rendering_device_driver_d3d12.cpp
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
2024-10-29 19:25:36 -05:00
rendering_device_driver_d3d12.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
SCsub
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
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