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e6daec9cf8b76a0cd8cc583c4ac0136d842b2a00
godot/servers/rendering/storage
History
David House e6daec9cf8 Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
..
camera_attributes_storage.cpp
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camera_attributes_storage.h
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compositor_storage.cpp
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compositor_storage.h
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environment_storage.cpp
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environment_storage.h
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light_storage.h
Fix various typos
2025-01-08 14:47:42 +02:00
material_storage.h
Add transparency support for LightmapGI
2024-12-18 19:36:16 +01:00
mesh_storage.cpp
Added indirect drawing functionality to MultiMesh
2025-01-13 14:51:51 -06:00
mesh_storage.h
Added indirect drawing functionality to MultiMesh
2025-01-13 14:51:51 -06:00
particles_storage.h
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
render_data.cpp
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render_data.h
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render_scene_buffers.cpp
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
render_scene_buffers.h
Allow changing the anisotropic filter level at run-time per Viewport
2024-11-30 00:50:45 -03:00
render_scene_data.cpp
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render_scene_data.h
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SCsub
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texture_storage.h
Allow using custom Rect2i for rendering with OpenXR
2025-01-09 09:46:15 -06:00
utilities.cpp
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utilities.h
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variant_converters.h
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