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godot/core/io/json_resource_format.cpp
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2026-03-27 07:16:20 -04:00

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/**************************************************************************/
/* json_resource_format.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "json_resource_format.h"
#include "core/config/engine.h"
#include "core/io/file_access.h"
#include "core/io/json.h"
Ref<Resource> ResourceFormatLoaderJSON::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}
if (!FileAccess::exists(p_path)) {
if (r_error) {
*r_error = ERR_FILE_NOT_FOUND;
}
return Ref<Resource>();
}
Ref<JSON> json;
json.instantiate();
Error err = json->parse(FileAccess::get_file_as_string(p_path), Engine::get_singleton()->is_editor_hint());
if (err != OK) {
String err_text = "Error parsing JSON file at '" + p_path + "', on line " + itos(json->get_error_line()) + ": " + json->get_error_message();
if (Engine::get_singleton()->is_editor_hint()) {
// If running on editor, still allow opening the JSON so the code editor can edit it.
WARN_PRINT(err_text);
} else {
if (r_error) {
*r_error = err;
}
ERR_PRINT(err_text);
return Ref<Resource>();
}
}
if (r_error) {
*r_error = OK;
}
return json;
}
void ResourceFormatLoaderJSON::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("json");
}
bool ResourceFormatLoaderJSON::handles_type(const String &p_type) const {
return (p_type == "JSON");
}
String ResourceFormatLoaderJSON::get_resource_type(const String &p_path) const {
if (p_path.has_extension("json")) {
return "JSON";
}
return "";
}
Error ResourceFormatSaverJSON::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
Ref<JSON> json = p_resource;
ERR_FAIL_COND_V(json.is_null(), ERR_INVALID_PARAMETER);
String source = json->get_parsed_text().is_empty() ? JSON::stringify(json->get_data(), "\t", false, true) : json->get_parsed_text();
Error err;
Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err, err, vformat("Cannot save json '%s'.", p_path));
file->store_string(source);
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
return ERR_CANT_CREATE;
}
return OK;
}
void ResourceFormatSaverJSON::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
Ref<JSON> json = p_resource;
if (json.is_valid()) {
p_extensions->push_back("json");
}
}
bool ResourceFormatSaverJSON::recognize(const Ref<Resource> &p_resource) const {
return p_resource->get_class_name() == "JSON"; //only json, not inherited
}