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e761982979fa3953ce7dd28c2337e7ae81ca5630
godot/scene/resources/2d
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Gilles Roudière bde8d44104 TileSet: don't save angular and linear physics velocities if they have their default values
2024-04-08 14:17:08 +02:00
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skeleton
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
capsule_shape_2d.cpp
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capsule_shape_2d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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polygon_path_finder.cpp
Use Vector* component-wise min/max/clamp functions where applicable
2024-03-20 13:47:42 +01:00
polygon_path_finder.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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separation_ray_shape_2d.h
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shape_2d.cpp
Make physics debug respect outline setting inside editor
2024-04-01 19:52:57 +02:00
shape_2d.h
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tile_set.compat.inc
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tile_set.cpp
TileSet: don't save angular and linear physics velocities if they have their default values
2024-04-08 14:17:08 +02:00
tile_set.h
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
world_boundary_shape_2d.cpp
Improve visualisation of worldboundary2d editor
2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h
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