This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
e761982979fa3953ce7dd28c2337e7ae81ca5630
godot
/
scene
/
resources
/
2d
T
History
Gilles Roudière
bde8d44104
TileSet: don't save angular and linear physics velocities if they have their default values
2024-04-08 14:17:08 +02:00
..
skeleton
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
capsule_shape_2d.cpp
…
capsule_shape_2d.h
…
circle_shape_2d.cpp
…
circle_shape_2d.h
…
concave_polygon_shape_2d.cpp
…
concave_polygon_shape_2d.h
…
convex_polygon_shape_2d.cpp
…
convex_polygon_shape_2d.h
…
polygon_path_finder.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
polygon_path_finder.h
…
rectangle_shape_2d.cpp
…
rectangle_shape_2d.h
…
SCsub
…
segment_shape_2d.cpp
…
segment_shape_2d.h
…
separation_ray_shape_2d.cpp
…
separation_ray_shape_2d.h
…
shape_2d.cpp
Make physics debug respect outline setting inside editor
2024-04-01 19:52:57 +02:00
shape_2d.h
…
tile_set.compat.inc
…
tile_set.cpp
TileSet: don't save angular and linear physics velocities if they have their default values
2024-04-08 14:17:08 +02:00
tile_set.h
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
world_boundary_shape_2d.cpp
Improve visualisation of worldboundary2d editor
2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h
…