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e81e0d9fcc06ebdfb4703cf6e78ebdf986980e30
godot
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servers
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rendering
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renderer_rd
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shaders
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environment
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History
Skyth
2896cd9ef4
Fix area light atlas also destroying VoxelGI uniform sets.
2026-06-03 20:04:49 +03:00
..
gi.glsl
…
SCsub
…
sdfgi_debug_probes.glsl
…
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
Add AreaLight3D
2026-04-04 01:37:10 +02:00
sdfgi_integrate.glsl
…
sdfgi_preprocess.glsl
Fix undefined barrier usage in SDFGI preprocess shader.
2026-05-08 17:10:58 +03:00
sky.glsl
Add project setting to disable new Volumetric fog blending behavior for existing projects that want to upgrade.
2026-05-12 10:48:46 -07:00
volumetric_fog_process.glsl
Merge pull request
#118198
from viksl/volumetric-fog-nan-handling-reprojected
2026-04-30 10:58:06 -05:00
volumetric_fog.glsl
…
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Fix area light atlas also destroying VoxelGI uniform sets.
2026-06-03 20:04:49 +03:00