Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
e8625e70cf10c79a5c19fc67b7732ba7a0bb4860
godot/modules/mono/editor/GodotTools/GodotTools
T
History
Travis Lange 5e2fd7b1d7 fix android mono export causing conflicts
2025-02-10 10:09:52 -05:00
..
Build
C#: Use export platform to determine the target OS and log errors
2024-08-30 12:45:24 +02:00
Export
fix android mono export causing conflicts
2025-02-10 10:09:52 -05:00
Ides
C#: Enable nullable environment for GodotTools
2024-02-13 12:24:53 -06:00
Inspector
C#: Various fixes to generic scripts
2024-02-19 06:33:13 +01:00
Internals
C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-17 17:52:35 +02:00
Utils
C#: Enforce Globalization code quality rules
2024-02-20 11:15:12 -06:00
CsProjOperations.cs
…
ExternalEditorId.cs
Add the ability to set a custom C# editor
2023-04-18 13:55:08 +02:00
GodotSharpEditor.cs
[.NET] Upgrade user project's TargetFramework to net8.0
2024-12-18 02:44:32 +01:00
GodotTools.csproj
Move to .NET8
2024-12-13 14:00:13 +01:00
HotReloadAssemblyWatcher.cs
Merge pull request #87137 from /dotnet/nullable-godot-tools
2024-02-17 18:31:37 +01:00
VerbosityLevelId.cs
…
Powered by Gitea Version: 1.26.1 Page: 1064ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API