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e8763ef1306b0d87df742cfc0636ea75f4a12bce
godot
/
scene
T
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Rémi Verschelde
8d75b27405
Merge pull request
#16432
from Ovnuniarchos/master
...
SpinBoxes calculate correctly their width before first redraw.
2018-02-13 15:46:39 +01:00
..
2d
Merge pull request
#16424
from AndreaCatania/phyj
2018-02-13 15:26:04 +01:00
3d
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-05 18:54:07 +01:00
animation
Remove duplicate "autoplay" property
2018-01-25 16:17:35 +02:00
audio
Merge pull request
#15910
from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
SpinBoxes calculate correctly their width before first redraw.
2018-02-05 22:42:30 +01:00
main
Remove obsolete Viewport _update_rect() code
2018-01-18 22:37:45 +01:00
resources
Fix texture import spelling
2018-02-03 18:38:39 +00:00
register_scene_types.cpp
BMFont loading direct support from .fnt files.
2018-01-16 17:58:04 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00