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e91844e8dca5d03eabd33e867fdbceb18db60cff
godot/platform
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Rémi Verschelde ab76c649c5 Merge pull request #26958 from bruvzg/macos_hidpi_fixes
Fix hiDPI scaling support in `get_real_window_size` and `set_window.size`
2019-04-01 11:00:50 +02:00
..
android
Request Android record permission when needed
2019-03-08 12:38:36 -03:00
haiku
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
2019-02-26 11:58:47 -03:00
iphone
Add EAGLContext for the fallback case
2019-03-16 01:39:36 -07:00
javascript
HTML5: Fix ETC export for GLES2 fallback on mobile
2019-03-11 16:49:33 +01:00
osx
[macOS] Fix hiDPI scaling support in OS.get_real_window_size and OS.set_window.size functions.
2019-03-12 11:41:41 +02:00
server
Update the server platform's detect.py to match x11's
2019-03-05 22:22:10 +01:00
uwp
Fix directory check when exporting project
2019-03-06 21:20:18 +09:00
windows
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 08:59:30 +01:00
x11
Revert accidental commits
2019-03-20 21:43:55 +01:00
register_platform_apis.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
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