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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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e96aabfeddcb809702cdc449e37a7faaef7cd477
godot/tests
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Marius Hanl 5aa243f9da Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set.
Also added tests for the project settings.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-12-21 19:49:57 +01:00
..
core
Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set.
2022-12-21 19:49:57 +01:00
data
File: Re-add support to skip CR (\r) in File::get_as_text
2022-08-01 00:40:35 +02:00
python_build
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
scene
Fix autocomplete with autobrace completion not adding closing pair
2022-12-19 14:20:52 +00:00
servers
Fix String::word_wrap() for long words
2022-12-16 13:18:57 +08:00
create_test.py
Add a Python script to create new test suites more quickly
2022-08-20 14:41:05 +02:00
SCsub
…
test_macros.cpp
…
test_macros.h
Fix key mapping changes when moving from macOS to other platform
2022-09-07 18:45:35 +02:00
test_main.cpp
Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set.
2022-12-21 19:49:57 +01:00
test_main.h
…
test_tools.h
…
test_utils.cpp
Rename String plus_file to path_join
2022-08-29 19:38:13 -05:00
test_utils.h
…
test_validate_testing.h
Replace Quaternion Euler constructor with from_euler method
2022-11-01 09:28:12 -05:00
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