Files
godot/scene/3d
PouleyKetchoupp fdd99d4a7c Properly remove joint when a physical bone is removed from the scene
It was triggering a warning in bullet followed with a crash in some cases.
WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.
     At: modules/bullet/rigid_body_bullet.cpp:465
2019-12-01 18:30:59 +01:00
..
2019-08-09 13:54:52 +02:00
2019-01-01 12:58:10 +01:00
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2019-01-01 12:58:10 +01:00
2019-11-30 12:43:34 +01:00
2019-01-01 12:58:10 +01:00
2019-08-12 04:26:38 -05:00
2019-01-01 12:58:10 +01:00
2019-08-12 04:26:38 -05:00