Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
e9da0dfd30ec446c35a1db1c12068c53ce17294c
godot/modules/fbx
History
zodywoolsey a54301ef75 fix fbx runtime import not generating meshes properly
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: K. S. Ernest (iFire) Lee <fire@users.noreply.github.com>
Co-authored-by: Naming-things-is-hard-btw <ahmadmhamad12331233@gmail.com>
2025-04-27 10:55:46 -06:00
..
doc_classes
Rename FBX2glTF binary path setting back to 4.2 name
2024-05-30 23:42:11 +02:00
editor
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
extensions
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00
config.py
…
fbx_document.cpp
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00
fbx_document.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
fbx_state.cpp
…
fbx_state.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
register_types.cpp
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
fix fbx runtime import not generating meshes properly
2025-04-27 10:55:46 -06:00
Powered by Gitea Version: 1.24.5 Page: 2798ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API